I've been poking around crash games again and I noticed something weird — they all feel like versions of the same thing. I mean, there are different colors, maybe different sound effects, but the idea is always the same: launch, wait, cash out. It’s not a bad thing, but it makes me wonder — why do you think developers keep releasing the same crash games in different variations? Is it because people keep playing them anyway, or is it just easier than building something new from scratch?
top of page
To see this working, head to your live site.
5 Comments
Commenting on this post isn't available anymore. Contact the site owner for more info.
Forum: Forum
bottom of page
Good point. I’ve thought about that too, especially after trying a few “new” ones that felt like rebranded Aviators with minor tweaks. From what I’ve seen, once Aviator got big, everyone wanted their own version on their platform. There’s actually a cool article on https://lifestylebyps.com/blogs/b/the-crash-game-clone-wars-why-aviator-generated-a-thousand-imitators that dives into this. It explains how the success of Aviator basically created a template that devs started copying to cash in on the hype. Makes sense, I guess — if it works and players are into it, why not ride the wave?